GAME DEVELOPMENT


Wicked Saints Studios
Role: Story Art, Visual Development, Production Art

Art Director: Meybis Ruiz Cruz
Creative Director: Jessica Murrey

World Reborn is a narrative-driven mobile game that blends storytelling and activism to save the world across every reality, including our own.

Free to download for ios here.

marketing material loop composite for the app store release, 2026

I was initially hired at Wicked Saints as a story artist to create the game’s initial narrative sequences. My role later expanded to a full time position as the studio’s in-house 2D artist; with mentorship from art director and character designer Meybis Ruiz Cruz, I was brought up to speed on the Spiderverse-like art style. I created a range of assets from quick turnaround prototypes to final designs, utilizing a variety of programs including Photoshop, Illustrate, Premiere, After Effects, ProCreate, Figma, and Rive.

story art

selected storyboards in the World Reborn art book, 2024

Storyboard Example Sequences

As the story artist, I created storyboards to help shape the pacing of the story and overall process of building each sequence from the script. I worked closely with both the writing and engineering teams to create the flow of the game’s multi-path narrative while staying true to what the app would be able to reliably deliver across mobile devices. I often worked within the CMS implementing and animating assets to storyboarded sequences.

Digitally animated vertical loading loop I created for the opening sequence.

production art


i did it all bitch


As a production artist, I created a variety of assets such as prop paintings, 2D UI elements, and rendered character files for rig animation; as well as animated an assortment of visual elements including stylized comic panels and pre-rendered backgrounds, both as frame-by-frame animation and animating graphics directly within the CMS. I also assisted in the look of real world images that fit within the illustrative style of the game. My narrative storytelling skills were utilized for not only in-game sequences, but also to create marketing campaigns and videos.

recorded test footage, ran booth

marketing materials

As World Reborn was in production, I additionally provided assistance in multiple marketing areas, including creating promotional materials for events and online spaces; creating videos for social media advertising; and designing the materials for the game's App Store release.