You’ve arrived.
This series was done as a study of the doors from Resident Evil. Every door is a loading screen, and each screen is seven seconds
of anticipation as you watch the door swing open: I have walked through these doors many times, but despite their familiarity they are not friendly—more like props from a recurring dream that feel bizarre to see out of their context, without their signature creaks and metallic thuds. They are pace-setters, breathing points, suspense-stirrers. Once I started noticing the doors I couldn’t stop.